Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack
Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack

Who, What, Why S34.E03 :: When Your Game is Done with Joe Slack

Nick๐Ÿ”ฅ๐ŸŒš๐Ÿ”ฅ

25 min
Arts & Philosophy
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Description

<p>Joe Slack, designer of Relics of Rajavihara and the forthcoming 14 Frantic Minutes, joined me for another threepeat of episodes. The first one explores the idea of a game being "done." How does one know when to call their design done and move on to the next phase of its life? Joe and I attempt to provide some insight into this quesiton.</p> <p>Joe also has a Kickstarter campaign for <a href= "https://www.kickstarter.com/projects/crazylikeabox/14-frantic-minutes"> 14 Frantic Minutes</a>. He speaks briefly about his own game and when he decided it was done. Check it out if you are interested.</p>

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cliffMoon

cliffMoon

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