Who, What, Why? S24.E10 :: Tackling Real World Issues Through Design
Who, What, Why? S24.E10 :: Tackling Real World Issues Through Design

Who, What, Why? S24.E10 :: Tackling Real World Issues Through Design

Nick๐Ÿ”ฅ๐ŸŒš๐Ÿ”ฅ

65 min
Arts & Philosophy
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Description

<p>Sarah Sayles, designer of Diamonds for Water, joined me to talk about her game. We focused on the way in which she incorporated the real world concerns of water accessibility into her favorite game mechanic: deckbuilding. We also discuss the variety of jobs that Sarah, a recent Ph.D. in water, have helped her navigate her newest business venture.</p> <p>This game was originally going to be on Kickstarter, but some things have changed and the campaign was unable to launch. I removed as many mentions of the Kickstarter campaign as I could, but there is some spillover into our interesting discussion of game design.</p> <p>Credits: Water by monkik from the Noun Project</p>

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cliffMoon

cliffMoon

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