
Special Edition: The Ultimate Game Economy Discussion
Joya Ben Delima
Description
<p>The group discusses what a game economy is, and how it can be used to drive player engagement and content discovery in a game. They use a midcourt RPG game as an example to illustrate their points.</p><p>The conversation is about designing a game economy. The different aspects that should be considered include the currencies, the transaction systems, and the overall strategy. Scarcity can also be a factor in the economy.</p><p>▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬</p><p>0:00:00 Introductions</p><p>0:05:25 What is a game economy? </p><p>0:17:39 What makes an economy fun? </p><p>0:28:04 Pre-Production Boosts</p><p>1:01:50 Player’s viewpoints</p><p>1:10:38 Broken game economy</p><p>1:41:10 Scaling currency</p><p>▬ Quotes ▬▬▬▬▬▬▬▬▬▬</p><p>10:35 “Essentially, the game economy it’s the entire management of value of the game. That includes scarcity, desire, time required to obtained things.” – Javier Barnes </p><p>13:30 “The holy grail of monetization design is you want your player to spend money on your game and be so stoked by they who experience that they feel great about it and they want to tell their friends.” – Kaitlin Kincaid </p><p>1:02:50 “It’s important to contrast the survey, which is the player’s perceptions, with in game activities, which is more of a hard data.” – Kaitlin Kincaid</p><p>1:32:04 “Never underestimate the value of using LiveOps to test economy in general” – Hadrian Semroud</p><p>▬ Highlights ▬▬▬▬▬▬▬▬▬▬</p><p>What I would advise is trying to keep the range of prices kind of relatively stable through the course of the game and make that even in the late game, a purchase of $10 can still make sense because you're following another strategy or something in order not to kill or to move away those players.</p><p>At the end of the game, higher ranges of prices are going to be more valuable for the monetization. But if you have a dolphin that can only spend $10 per month, and then once you are three months in the game, what you're asking is not $10.</p><p>And one of those thing
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Special Edition: The Ultimate Game Economy Discussion
Joya Ben Delima