Special Edition: Starting a mobile game studio
Special Edition: Starting a mobile game studio

Special Edition: Starting a mobile game studio

Joya Ben Delima

73 min0 plays0 favorites
Business & Finance
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<p>Founders of game studios who have &quot;been there and done that&quot; share their top secrets and tricks on how to start your own game studio.</p><p>▬ Contents of this video ▬▬▬▬▬</p><p>00:00 Introductions </p><p>12:22 How you became a studio founder? </p><p>21:54 Thing that most people don’t realize about starting a studio</p><p>29:51 Crucial roles to start a studio </p><p>35:37 First hires </p><p>39:25 Raising money </p><p>46:58 Setting up a studio for a large corporation vs starting as an owner </p><p>51:15 How to convince people to join you </p><p>53:54 What is good leadership? </p><p>57:29 Prioritizing projects and tasks </p><p>59:35 A big mistake </p><p>1:02:46 Company culture</p><p>▬ Quotes ▬▬▬▬▬▬▬▬▬▬</p><p>28:41 “Very quickly, within the first week, I realized I’m not doing game design anymore because there’s so much to do when you start a company.” – Mike Allender </p><p>38:09 “Giving away lots of equity actually can come back to you in the success of the company.” – Mike Allender </p><p>52:51 “Part of the reason that you should start with your core values and your vision and extrapolate on what that is, that you can really share that with people and get them excited about where you&#39;re going and why you&#39;re going there.” – Tom Hammond</p><p>1:02:07 “You can share the hard times as well and talk about the hard things and do your best. And if you don&#39;t manage, at least you did your best as a group.” – Sophie Vo </p><p>1:07:13 “Culture is not a list of rules, it&#39;s definitely not pages and pages of philosophy. Culture is only real when it manifests in our actions.” – Peter Pawan</p>

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steve_C

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