Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design!
Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design!

Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design!

Joya Ben Delima

54 min
Business & Finance
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Description

<p>On today&#39;s episode of the Mastering Retention podcast, our host Tom Hammond talks to hyper-casual guru Michal Tomcany! He is the Chief Gameplay Scientist at Studio Slovack and has a lot of experience with hyper-casual games. </p><p>Episode highlights: </p><ul><li>What is hyper-casual? </li><li>Types of hyper-casual games</li><li>What can mobile free-to-play games learn from hyper-casual? </li><li>The role onboarding tutorials play in retention </li><li>KPIs to take into account </li><li>His retention tip! </li></ul><p>Connect with him on <a rel="noopener noreferrer" target="_blank" href="https://sk.linkedin.com/in/michaltomcany">LinkedIn</a></p>

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steve_C

steve_C

Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design! - Listen Free | WowFM