Jakub Remiar, Head of Monetization at Traplight, stresses the importance of monetizing your game from the start.
Jakub Remiar, Head of Monetization at Traplight, stresses the importance of monetizing your game from the start.

Jakub Remiar, Head of Monetization at Traplight, stresses the importance of monetizing your game from the start.

Joya Ben Delima

46 min
Business & Finance
Play

Description

<p>- 1:19 What got Jakub Remiar into video games?</p><p>- 4:17 Does he utilize his background in psychology when designing a video game?</p><p>- 7:16 What is the best way to get a game to global launch?</p><p>- 13:13 When is the best time to do a play test?</p><p>- 19:50 Is a PNG approach a good way to innovate? </p><p>- 27:36 When should you start thinking about monetization?</p><p>- 30:39 Battle Passes</p><p>- 32:35 Using LiveOps to test your content treadmill during soft launch.</p><p>- 35:45 Ideal launch timeline. </p><p>- 38:37 Signs you need to kill your game.</p><p>- 42:44 How to keep more players around longer.</p>

Uploader

steve_C

steve_C

Jakub Remiar, Head of Monetization at Traplight, stresses the importance of monetizing your game from the start. - Listen Free | WowFM