
Jakub Remiar, Head of Monetization at Traplight, stresses the importance of monetizing your game from the start.
Joya Ben Delima
Description
<p>- 1:19 What got Jakub Remiar into video games?</p><p>- 4:17 Does he utilize his background in psychology when designing a video game?</p><p>- 7:16 What is the best way to get a game to global launch?</p><p>- 13:13 When is the best time to do a play test?</p><p>- 19:50 Is a PNG approach a good way to innovate? </p><p>- 27:36 When should you start thinking about monetization?</p><p>- 30:39 Battle Passes</p><p>- 32:35 Using LiveOps to test your content treadmill during soft launch.</p><p>- 35:45 Ideal launch timeline. </p><p>- 38:37 Signs you need to kill your game.</p><p>- 42:44 How to keep more players around longer.</p>
Uploader
Episodes
Jakub Remiar, Head of Monetization at Traplight, stresses the importance of monetizing your game from the start.
Joya Ben Delima