Is this the REAL reason Epic Games acquired Bandcamp?
Is this the REAL reason Epic Games acquired Bandcamp?

Is this the REAL reason Epic Games acquired Bandcamp?

Miss mine ll

12 min
Comedy & EntertainmentCover
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<p>Welcome to the latest episode of Talking Trends, the weekly podcast from <a href='https://musicbusinessworldwide.com/'>Music Business Worldwide</a> (MBW) – where we go deep behind the headlines of news stories affecting the entertainment industry. Talking Trends is supported by <a href='http://www.volymusic.com/'>Voly Music.</a><br/><b><br/></b>This week on Talking Trends, MBW founder, Tim Ingham, responds to the news that US-based video games giant, Epic Games, has fully acquired online independent music retailer Bandcamp.<br/><br/>Following the <a href='https://www.musicbusinessworldwide.com/bandcamp-acquired-by-fortnite-maker-epic-games/'>surprise acquisition earlier this month</a>, some suggested that Epic&apos;s driving reason to buy Bandcamp was the buzzword of the year – the metaverse – and the use of music within it. (Epic is, after all, the maker/owner of Fortnite, which has already hosted some major music events featuring artists such as Travis Scott and Ariana Grande.)<br/><br/>Ingham posits a different theory. He notes that, according to its co-founder, Ethan Diamond, Bandcamp has been profitable since 2012. In addition, Bandcamp charges its customers (indie artists) just 10-15% commission rates as a retailer – and on Bandcamp Fridays, it charges nothing at all.<br/><br/>Last year, Ingham notes, Epic Games failed to force Apple to reduce its 30% commission rate for large app makers as part of an ill-tempered legal battle. That failure potentially cost Epic hundreds of millions of dollars a year, notes Ingham, much of it from microtransactions taking place within Fortnite.<br/><br/>In that legal battle, Epic cited its own Epic Games Store – on which it sells its own games and third-party titles for just a 12% commission – as an example of how a digital store could be run successfully without the need to charge a much higher 30% (as Apple does on its App Store).<br/><br/>But Epic came unstuck when Apple probed the finances of this Games Store, which, it transpired, was making heavy losses. <br/><br/>

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