Game Ethics and Accessibility in Boardgames with Pauline Belford
Game Ethics and Accessibility in Boardgames with Pauline Belford

Game Ethics and Accessibility in Boardgames with Pauline Belford

QuinNellow

52 min
Comedy & Entertainment
Play

Description

<p>Pauline Belford is an experienced educator who has spent nearly two decades teaching in post-16 education at both Further Education and Higher Education institutions. She was involved in the development of the first Scottish Higher National Diploma in Computer Games Development – a national qualification delivered across Scotland’s Further Education Colleges. She is also an active researcher in the fields of computer ethics and accessibility in games, and has co-authored several papers on topics such as game design, game ethics, and sexism in gaming. She is currently working part-time as a freelance educational consultant and accessibility researcher, whilst co-authoring a book on computer ethics, and learning Swedish.</p> <p>In our conversation, we talk about morality in games, board game accessibility, and parkrun.</p> <p>Show Notes (<a href='https://steampoweredshow.com/shows/pauline-belford/'>link</a>)</p> <p>[00:40] What drew Pauline to game design, computer ethics, and accessibility [01:06] Pauline's background and exposure to computers [01:42] From biology and sociology to computer science [02:49] Developing the HNC and HND Computer Games Development qualification [04:14] Where that qualification can lead [04:40] Setting up teams and incubators during the program [06:38] Pauline's interest in computer ethics [07:21] Teaching ethics through the case study "Scandal in Academia" [08:47] Student reception to learning ethics in computing [09:35] The lessons behind the lesson [10:38] Also, PhDs: Beware of what you're getting into [11:18] The potential for exploitation in academia [13:25] On independent research and publishing [14:24] Teaching ethics to both computing students and police officers [15:13] How to assess an ethics unit [16:25] Morality in games [17:40] Morality systems in the "Fallout" (VG) series [19:14] The "Magic Circle” concept [20:29] Empathy as a mechanic in "Life is Strange" (VG) [22:02] The politics of story crafting in games [22:24] The analogy to slavery in "Detroit: Become Human" (VG)

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