Final Fantasy XVI and Video Game Pacing
Final Fantasy XVI and Video Game Pacing

Final Fantasy XVI and Video Game Pacing

Diya Gc

68 min
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Description

<p>Jason, Maddy, and Kirk talk about the opening hours of Final Fantasy XVI, a game with some very strange pacing, and use that as a springboard to talk about pacing in general. How do you deal with pacing in video games when the player is control? And do big, emotional moments need a cigarette afterwards? </p><p><strong>One More Thing: </strong></p><p><strong>Kirk: </strong>Beef (Netflix)</p><p><strong>Maddy:</strong> Ender’s Game by Orson Scott Card</p><p><strong>Jason: </strong>Nintendo Direct</p><p><strong>LINKS:</strong></p><p>Support Triple Click:<a href="http://maximumfun.org/join"> http://maximumfun.org/join</a></p><p>Buy Triple Click Merch: <a href="https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last">https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last</a></p><p>Join the Triple Click Discord: <a href="http://discord.gg/tripleclickpod">http://discord.gg/tripleclickpod</a></p><p>Triple Click Ethics Policy: <a href="https://maximumfun.org/triple-click-ethics-policy/">https://maximumfun.org/triple-click-ethics-policy/</a></p>

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