
Experimental Learning with Filament Games
Mahesh Paswan
Description
<p>Does anyone think that it’s time to slowly retire the buzzword “Gamification” from the L&D industry? <br> <br> Just to clarify, I’ve used this term liberally to describe organizations providing creative digital solutions in the enterprise learning space. <br> <br> There are some fantastic products, AND some not so fantastic. Organizations that have created a sustainable competitive advantage are ones that don’t focus too heavily on virtual Band-Aids, but create a continual experimental, multiplatform solution to continually move forward and produce results. <br> <br> Effective progress comes from a change in our language to describe what is in front of us and not the same thing in a repetitive echo chamber. <br> <br> In this <a href="https://www.linkedin.com/company/learning-tech-talks/">Learning Tech Talks</a>, I’m joined by <a href="https://www.linkedin.com/in/ACoAAAH6DsEBVdTsJf8hccI1uktKdvN1EVORlfc">Dan White</a> from <a href="https://www.linkedin.com/company/filament-games/">Filament Games</a> to talk about the value of staying curious as an educational game developer and how to create playful experiences that improve people’s lives and delivery through whatever medium is best.</p> --- Support this podcast: <a href="https://anchor.fm/learningtechtalks/support" rel="payment">https://anchor.fm/learningtechtalks/support</a>