
Episode 41: Mechanism (Mechanics?) -Based Design
Timmy Tdat
Description
<p>In this episode of 10 Minute Design Chat, Rob and Chris discuss the functional units of a game, what to call them and how using them as a starting point for game design can be clever, but not always fun.</p> <p> </p> <p>-Find show notes at <a href='https://linktr.ee/10MDChat'>https://linktr.ee/10MDChat</a> </p> <p>-Find the 10 Minute Design Challenge at <a href='http://10minutedesignchallenge.co.uk/'>http://10minutedesignchallenge.co.uk/</a> </p> <p>-Learn more about Board Game Bud at <a href='https://www.boardgamebud.com/'>https://www.boardgamebud.com/</a> </p> <p>-Follow us on Instagram! @tabletopapprentice (Chris) and @boardgamebud (Rob) </p> <p>-We’d love to hear your feedback and suggestions for the show; you can contact us any time at <a href='mailto:10minutedesignchat@gmail.com'>10minutedesignchat@gmail.com</a>. </p> <p>We’d love to hear your feedback and suggestions for the show; you can contact us any time at <a href='mailto:10minutedesignchat@gmail.com'>10minutedesignchat@gmail.com</a>. </p>
Uploader
Episodes
Episode 41: Mechanism (Mechanics?) -Based Design
Timmy Tdat