Ep 48: LiveOps Events In Hyper-Casual Games
Ep 48: LiveOps Events In Hyper-Casual Games

Ep 48: LiveOps Events In Hyper-Casual Games

Joya Ben Delima

54 min
Business & Finance
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Description

<p>- 0:31 How did Ido get into the video game industry? </p><p>- 4:03 Going from a data driven company to a fast paced company? </p><p>- 6:40 What did Ido’s VP of GameOps role look like at Voodoo?</p><p>- 10:50 Can liveOps can be done in hyper-casual games? </p><p>- 17:40 How does liveOps translate into an ad-based game?</p><p>- 22:34 Learning from failures </p><p>- 30:36 How to brainstorming solutions to problems? </p><p>- 32:59 How to learn from churned players. </p><p>- 40:35 When to consider killing your game. </p><p>- 49:56 How to keep more players around longer. </p>

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Ep 48: LiveOps Events In Hyper-Casual Games - Listen Free | WowFM