
DAILY: Into the Uncanny Valley with video games writer EDWARD STERN
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<p>As we disappear deeper into virtual worlds both for work and relaxation, what are the political dimensions of the technologies we depend on to connect? Videogame scriptwriter <strong>Edward Stern</strong>, who has worked on <em>Dirty Bomb</em>, <em>Gears Of War</em> and other “shooty bang” games, explains to novice Ros Taylor why games will be increasingly important in our distanced future… what makes a good game tick… why they aren’t as gendered as you thought … what their ascendancy can teach us about our modern world… and how to present yourself on Zoom. </p><p><br></p><ul><li><em>“For people with disabilities, a game that lets you fly when you can’t walk is quite a big deal. That’s existentially redefining.” </em></li><li><em>“Reality is quite badly written at the moment. The characters are bad. You have very few actions available to you. And you’re stuck in one place for far too …” </em></li></ul><p><br></p><p>Presented by Ros Taylor. Produced by Andrew Harrison. Assistant producer Jacob Archbold. Music by Kenny Dickinson. Audio production by Alex Rees. <strong>THE BUNKER is a Podmasters Production.</strong></p> <br /><hr><p style='color: grey; font - size: 0.75em; '>See <a style='color: grey; ' target='_blank' rel='noopener noreferrer' href='https://acast.com/privacy'>acast.com/privacy</a> for privacy and opt-out information.</p>
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DAILY: Into the Uncanny Valley with video games writer EDWARD STERN
Tida Jobe