#73 Chinese E-sports (Part 3 – China’s video game industry)
#73 Chinese E-sports (Part 3 – China’s video game industry)

#73 Chinese E-sports (Part 3 – China’s video game industry)

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<p>With 400 million fans watching over 5000 professional team competing over many games, China’s e-sports industry is one of the most vivid area of China’s cultural industry. How come this industry keeps growing, and what are the recent issues that e-sports players and companies had to face?  </p><p><b>Featuring</b> <br/>- Josh Lee: Perfect World Esports &amp; tournaments director <br/>- Zeng Wensen : Riot China Action Genre Publishing Lead <br/>- Lucy Zhu : BSC Esports Lecturer &amp; Module Leader </p><p>Middle Earth is distributed by The World of Chinese (<a href='http://www.theworldofchinese.com'>www.theworldofchinese.com</a>). Every two months, both in print and online, the team at TWOC takes a contemporary issue in Chinese society and culture and looks behind the headlines to share how it affects people on the ground.  </p><p>Middle Earth is made by <a href='http://bit.ly/34glLBk'>China Compass Productions</a> and hosted by <a href='https://www.linkedin.com/in/aladin-production-services-china-news/'>Aladin Farré</a>. If you have a China-themed cultural project like shooting your next documentary or look for a specific talent, please get in touch! </p><p>With thanks to <a href='http://www.ramoncalvomusic.com/'>Sean Calvo</a> for music support.</p><p><a href="https://www.theworldofchinese.com/">The World of Chinese Magazine</a>&nbsp;<br>A magazine about Chinese society, culture, history, arts, language, and more.</p>

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