1.11 Magic Systems: Alchemy, Witchcraft, and Necromancy
1.11 Magic Systems: Alchemy, Witchcraft, and Necromancy

1.11 Magic Systems: Alchemy, Witchcraft, and Necromancy

Zongo Le Dozo

25 min
Arts & Philosophy
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<p>We’re nearing the end of our series on magic systems. To celebrate, each host is bringing a different magic system to the table for the final two episodes. Today, we’re going to be talking about<strong> Alchemy</strong>—which involves transforming matter—<strong>Witchcraft</strong>—which involves pagan spellcasting, black magic, and nature—and <strong>Necromancy</strong>—which involves raising or communicating with the dead.</p> <p><strong>Notes</strong></p> <ul> <li>Kyle's example: <em>Fullmetal Alchemist</em> / <em>Fullmetal Alchemist: Brotherhood</em> (alchemy)</li> <li>Emma's example: <em>Buffy the Vampire Slayer</em> (witchcraft)</li> <li>Allison's example: <em>Sabriel</em> by Garth Nix (Necromancy)</li> <li>Support the podcast: www.patreon.com/mythosandink</li> <li>Join our Discord community: www.mythosink.com/community</li> <li>EDIT: Allison apologizes to her fellow <em>Sabriel</em> fans, as there are NINE precincts of death in the series, not seven. This is potentially a nod to Dante's <em>Inferno</em>, in which there are nine levels of hell.</li> </ul> <p>Produced by Mythos &amp; Ink.</p> <p>Announcement Music: Coffee Beats by <a href="https://aarparproj.bandcamp.com/album/coffee-beats-ep" rel="ugc noopener noreferrer" target="_blank">Aaron Parsons</a> (Used with permission)</p>

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