
Creating Plato's Cave: Video Game History from Pong to Simulation
R.M Phoolo
Description
Is it possible to create a digital world indistinguishable from reality? No longer a Matrix-like idea from science fiction and fantasy authors, many academic scientists and philosophers now theorize that we already live trapped within a computer simulation created by an advanced species or ourselves in the future.In Creating Plato’s Cave, Dr. Mark Bowles argues that analyzing the history of our earliest video games, from the 1960s to today’s latest virtual reality simulations, is the first step in understanding humanity’s potential to create a new reality. After the author presents the evidence, the reader can decide whether we live in a simulation now or will have that humanity-transforming capability in the future.The first book where learning history becomes an online global hunt.More than a video gaming history, this is a gamified challenge controlled by a shadowy cave-dwelling creature known as the Quest Master.Are you ready for the challenge?The Quest Master is waiting.Read more
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Episodes (19)
Introduction
Come Find Me: A Book/Gaming Quest
Chapter 1: Gaming Offline
Chapter 1 Endnotes:
Chapter 1: Images
Chapter 2: Gaming Online
Chapter 2 Endnotes:
Chapter 2: Images
Chapter 3: Massive Gaming
Chapter 3 Endnotes: